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<title>Brian's Blog</title>
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<description>Random Thoughts and Comments</description>
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<dc:creator>Brian</dc:creator>
<dc:date>2009-11-18T06:54:11-05:00</dc:date>
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<link>http://rignesnet.tzo.com/archives/2009-11-03T10_03_39.html</link>
<title>The Encounter Comics and Games - Service Disappointment</title>
<dc:date>2009-11-03T10:03:39-05:00</dc:date>
<dc:creator>Brian</dc:creator>
<dc:subject>Games, Miscellaneous</dc:subject>
<description><![CDATA[When I was really into <a href="http://www.wizards.com/Magic/Multiverse/" target="_blank">Magic the Gathering</a> (MTG) a few years ago there were a
fair number of local gaming stores.  One of my favorites of the time was
<a href="http://www.myspace.com/encountercomics" target="_blank">The
Encounter</a> in Allentown.  I used to go to their MTG tournament on weekends
and just hang out there for some fun and games on weekends.  Back then the store
was reasonably well kept, organized, and clean.  And even if it wasn't all that
clean and organized the people were nice, both the other customers and the
people who worked there.  That seems to have changed though.
<br /><br />
I introduced a co-worker to MTG a month or so ago and he wanted to know where
he could look at cards.  Of course, my first thought was of The Encounter.  We
headed over with me expecting to find it much as I remembered it.  Instead what
I found was a bit of a dive.  There was so much stuff on the counter I couldn't
see through the top of the glass at it's contents.  Everything on the
shelves struck me as dirty and almost dusty.  Additionally, the back gaming
room was
a sty even by my standards, and I'm pretty messy.  Let's face it, most gamers
aren't exactly known for their organization and cleanliness so it's not like
I'm holding them to a high standard.  There were also giant piles of stuff in
the main part of the store.
<br /><br />
Let me say though, this may not be the way they normally are.  I understand
that they had just come back from two back to back comic/gaming shows which may
account for the disorganization.  Still, it leaves a bad impression.
Especially if a new customer walks in.
<br /><br />
I know I've gone on about organization and cleanliness a bit now but that's not
really the deal breaker.  A place can be cleaned, no biggy.  And they did just
come off of those shows, so I'm going to give them the benefit of the doubt
in that regards.  What has turned me mist off is the customer service.  My
co-worker, Mike, decided he wanted to call them to see if they had a few
singles rather than driving over to ask.  He called both the Allentown
store and the Stroudsburg store asking if they had any <a
href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=174917"
target="_blank">Blightning</a> in stock.  A few examples of the replied
received were:
<br /><br />
"I'm 14 hours behind!  I don't have time to look up singles!"
<br /><br />
"I'm not supposed to look up singles!"
<br /><br />
"There's no such card."
<br /><br />
That last one was given after we provided the MTG Card set and name.  According
to <a href="http://gatherer.wizards.com/Pages/Default.aspx"
target="_blank">Gatherer</a> the card sure as hell does exist.
<br /><br />
My first thought is that there was a bad apple employee who answered.  That
thought was dashed when he got a similar reply from both the Allentown store
and the Stroudsburg stores telling me the problem is systemic rather than an
individual.
<br /><br />
I'm not going to totally discount The Encounter yet.  I think I'll give them a
visit in a month or two and see how they are doing.  Until then, the preferred
alternative is <a href="http://www.theportalcomicsandgaming.com/"
target="_blank">The Portal Comics and Gaming</a>.  If the Encounter doesn't
shape up The Portal may end up being my go to place for geeky games.]]></description>
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<item rdf:about="http://rignesnet.tzo.com/archives/2009-02-18T20_23_10.html">
<link>http://rignesnet.tzo.com/archives/2009-02-18T20_23_10.html</link>
<title>Real Customer Support from Nintendo</title>
<dc:date>2009-02-18T20:23:10-05:00</dc:date>
<dc:creator>Brian</dc:creator>
<dc:subject>Games</dc:subject>
<description><![CDATA[I just had an unusual experience in customer support from a technology company.
The reason it's unusual is that I am actually satisfied so far.  My Nintendo DS
Lite's R button has decided to stop working so I called support up.  They are
sending a new DS advanced replacement style with the only cost to me being $5
for shipping as long as I return the busted DS on time.  There were no
arguments or extra troubleshooting.  They simply took me on my word that the
button doesn't work (which is the truth).
<br /><br />
I guess I'm just so used to the crap I get from HP/Dell/Microsoft support that
when it happens as it should it's ranked as "unusual".]]></description>
</item>
<item rdf:about="http://rignesnet.tzo.com/archives/2007-12-02T22_46_46.html">
<link>http://rignesnet.tzo.com/archives/2007-12-02T22_46_46.html</link>
<title>Geometry Wars: Galaxies Addiction</title>
<dc:date>2007-12-02T22:46:46-05:00</dc:date>
<dc:creator>Brian</dc:creator>
<dc:subject>Games</dc:subject>
<description><![CDATA[Yup, I know some form of <a
href="http://www.gamealmighty.com/story-individual/story/Geometry_Wars_Retro_Evolved_Strategy_Guide_With_Video/"
target="_blank">Geometry Wars</a> has been around for quite some time bit
being the late bloomer that I am I just discovered <a
href="http://en.wikipedia.org/wiki/Geometry_wars"
target="_blank"><em>Geometry Wars: Galaxies</em></a>.  I'm hooked.  This is one intense shoot'em up.  There really
isn't any story line that I can see but who has time to think about that when
your screen is nearly solid with baddies?
<br /><br />
This thing is truly <a
href="http://en.wikipedia.org/wiki/Asteroids_%28arcade_game%29"
target="_blank">Asteroids</a> on crack.]]></description>
</item>
<item rdf:about="http://rignesnet.tzo.com/archives/2007-10-26T21_23_44.html">
<link>http://rignesnet.tzo.com/archives/2007-10-26T21_23_44.html</link>
<title>eBay not always the cheapest</title>
<dc:date>2007-10-26T21:23:44-05:00</dc:date>
<dc:creator>Brian</dc:creator>
<dc:subject>Games</dc:subject>
<description><![CDATA[So, just about everyone knows I talk to semi-daily knows I bought a used
Nintendo DS Lite on eBay (super fun system BTW) only to learn that it's built in mic
was not working.  I payed $105 (including shipping) which isn't a bad deal
considering a new one is $130 or so.  So I sent it back for a replacement (and
a free game) of which I am currently awaiting the arrival of.
<br /><br />
The point is, after shipping costs I've just spent pretty darn close to a new
DS. Not really a big deal with getting a free game and all but sometimes I can
frugal myself into spending more. 
<br /><br />
Yeah well, 'tis the chance one takes when buying used stuff.
<br /><br />
Anyway, back to Resident Evil 4 while I wait. <img src="http://rignesnet.tzo.com/moods/smilies/grin.gif" alt=":D" border="0" />]]></description>
</item>
<item rdf:about="http://rignesnet.tzo.com/archives/2006-06-25T12_32_03.html">
<link>http://rignesnet.tzo.com/archives/2006-06-25T12_32_03.html</link>
<title>The Future of Copy Protection</title>
<dc:date>2006-06-25T12:32:03-05:00</dc:date>
<dc:creator>Brian</dc:creator>
<dc:subject>Games, Computers and Technology</dc:subject>
<description><![CDATA[My friend Chris mentioned a desire to play a little <a
href="http://nwn.bioware.com/"
target="_blank">Neverwinter Nights</a> when I hang out with him and that
Bioware had recently released some nice looking <a
href="http://nwn.bioware.com/premium/index.html" target="_blank">Premium
Modules</a> that he'd like to play.  Last night I went on over and spend the $8
on Infinite Dungeons which is a randomly generated 10 level dungeon with a
minor storyline but includes puzzles and the ability to dynamically adjust to
your character or party of characters.  Basically, it's a mindless dungeon
crawl with essentially zero plot, but that's OK because that's exactly what I
bought it for.
<br /><br />
So, I downloaded this thing and in the purchase process I had to feed the
website my original Neverwinter Nights CD-Key to authorize my key to play Infinite
Dungeons.  What I found out after I installed it and tried to play is that you
absolutely can't play it at all without an Internet connection.  The reason
being is that it calls home to check it's validity when you start a new game,
load a saved game, or save a game.  The trouble is, I installed NWN on my
laptop and there may be times I won't have Internet connectivity.  And, sure
enough, searching the Bioware forums came up with a few people who bought it
for play while traveling without Internet access.  Needless to say they were
not all to happy of the situation because Bioware will only refund your money
if the module hasn't been activated or played on-line.  At least for me, it
wasn't painfully obvious that was the case and if I'd want my $8 back I'd be
basically screwed.  I know, it's only $8 but it's the idea.
<br /><br />
I think what I'm running into here is the future of game and possibly
application copy protection.  I've seen things moving in this direction for
quite a long while and am honestly not surprised in the slightest.  Since the
number of people with out Internet access is so small this sort of thing
effects
such a small number that, even if Bioware really pisses them off, it will have
nearly no influence on their profits for the product.
<br /><br />
I've never liked things that phone home.  You never be sure exactly what they
are up to and what they are sending back home unless you have the skill to put
a sniffer on the line and analyze the network traffic.  Besides, what happens
when the company goes under?  Or decides to stop supporting the game?  What
about people like me who love our retro games?  I hope that Bioware has the
where-with-all to issue a patch removing such silly check prior to abandoning
support.
<br /><br />
I'm fairly certain that this sort of protection will be a native part of <a
href="http://www.atari.com/nwn2/" target="_blank">Neverwinter 2</a> and that
having such drastic phone home methods in the premium modules is simply a test
bed to see how well it is accepted.]]></description>
</item>
<item rdf:about="http://rignesnet.tzo.com/archives/2006-01-13T18_45_59.html">
<link>http://rignesnet.tzo.com/archives/2006-01-13T18_45_59.html</link>
<title>A Weekend of Gaming</title>
<dc:date>2006-01-13T18:45:59-05:00</dc:date>
<dc:creator>Brian</dc:creator>
<dc:subject>Personal, Games</dc:subject>
<description><![CDATA[This weekend should prove to be enjoyable.  I'll be playing my regular D&amp;D
game with Ricardo, Steve, and Dann this weekend, then after that game I get to
hang out with my friend Chris where we talk about various political and
technical subjects and even sometimes play a game of some sort.
<br /><br />
Cindy informed me that one of her coworkers and her husband are also into
D&amp;D, Lord of the Rings, Computers, etc etc.  Essentially everything I'm
into so they arranged for us to gather on Sunday to start a game of sorts with
them since they've been looking for people to play with.
<br /><br />
I'm going to be all gamed out and will have to go back to work on Monday to
recover! <img src="http://rignesnet.tzo.com/moods/smilies/grin.gif" alt=":D" border="0" /> What a tragedy...]]></description>
</item>
<item rdf:about="http://rignesnet.tzo.com/archives/2006-01-02T12_44_35.html">
<link>http://rignesnet.tzo.com/archives/2006-01-02T12_44_35.html</link>
<title>Don't Play Morrowind</title>
<dc:date>2006-01-02T12:44:35-05:00</dc:date>
<dc:creator>Brian</dc:creator>
<dc:subject>Games</dc:subject>
<description><![CDATA[Well, don't play it unless you have <em>lots</em> of free time.  Free time is
something I don't have in abundance anymore so no things that I should be doing
are beginning to suffer.  Let us put it this way, I've been playing since just
before Christmas most every evening (much to my wife's dismay) and have advanced
my character to level 6, only covered about 5% of the continent of
Vvardenfell, and still haven't done the first step of the main quest.  You
could play this game for ages just on side quests alone.  There are factions
and guilds to
join and quests to perform related to each one that let you advance in rank.
When you advance in rank you get more perks.  Not to mention the Great Houses,
one of which you can join in your adventures.  The game also has a generous
amount of books in game that give an extreme amount of background to flesh out
the world.  In fact, there are so many books to read I could probably sit and
read for a couple of hours in just the one book store I found.
<br /><br />
Character development is a bit different that what I'm used to coming from a
mostly D&amp;D background.  In this case you advance levels by practicing your
skills.  Experience points don't exist in the traditional sense.  You have
major skills, minor skills, and misc skills.  You have to advance some
combination of your major and minor skills by 10 points to gain a level.  And
the ones that advance depend on if you use them enough.  On top of that, each
level you advance gives you an opportunity to increase each of your ability
scores, and the amount you can increase these scores depends on what attribute
the skills you have improved are associated with.  So, the more you use your
sword, the better you get at it, and the more you can increase your strength
when you level (up to a point).
<br /><br />
The only thing that is bugging me is that, in typical CRPG fashion, you start
out with skills so low that they are essentially useless and practically zero
gold.  So I figured, in order to get some money I had to "acquire" others
property to sell since my combat and magic abilities sucked.  But to steal
stuff you have to be able to sneak, which was low to the point of uselessness.
Which gets to the point of being a drag.  Take a look at the picture over
there.  It's me behind an NPC with a screwdriver holding down the sneak key
(left CTRL).  I left it that way for a few hours and got the skill from 5 to 20
and can just barely sneak if I'm really lucky.  To be fair, it's only a misc
skill for me which makes it advance very slow but still.  I <em>could</em> just
pay a trainer to increase my skills but that is very expensive and I have (well
had) no gold.  This is only a pseudo-complaint since just about every RPG starts
out the same way.  This is really the only thing to bother me so far.
<br /><br />
The thing that makes the game really shine though is the hundreds of game mods
you can download.  A quick <a
href="http://www.google.com/search?hl=en&amp;q=morrowind+mods&amp;btnG=Google+Search"
target="_blank">Morrowind Mods Google</a> give many hits.  But the best place
I've found though is <a href="http://planetelderscrolls.gamespy.com/"
target="_blank">Planet Elder Scrolls</a> which unfortunately requires a
subscription.  Lucky for me though I'm grandfathered into a free account
because I signed up ages ago.  The number of mods available are just mind
boggling and I really didn't know where to start or what to try adding since
some mods are good and others are so buggy they can ruin your saved games.  I
tried to stick with things that aren't cheats.  Most of what I've done are just
improved textures to make the world look better.  My chosen mods so far are:
<ul>
<li>Better Bodies - Nice looking textures and smooth less segmented bodies</li>
<li>Real Sign Posts  - Changes the sign textures to have to actual
text of the sign on it instead of the generic one from the original game.  You
used to have to hover over the sign and get the help tip to pop up so you knew
where to go.</li>
<li>Ingredient Retexture - Retextures alchemical ingredients</li>
<li>Abot's Water Life - Adds a mess of wild life to the water ways of the game.
You can even go fishing and collect alchemical incredients.</li>
<li>PC Smithy - Lets you own a Smithy as a place of business and a way to make
money.  Like a real life business it takes much work to get going and
profitable.</li>
<li>Area Effect Arrows - An official add on.  Lets you buy area effect arrows
in Vivec.</li>
<li>Better Heads - Same concept as Better Bodies, but makes the heads look
better.</li>
<li>Better Books - Put sharper, much nicer textures on the books.</li>
<li>Bottle Replacer - Makes the bottles look really nice.</li>
<li>Darker Morrowind - Retextures most everything in the game to look darker an
d foreboding.  By default the game looks much more fantasy.  I like this look
much better.  Texture replacers like these are up to personal taste, a
comparison and links to multiple replacement packs can be found <a
href="http://ltm.ufrealms.net/textpacks/"
target="_blank">here</a>.</li>
<li>Fair Magicka Regen - I've always hated the idea of magic user types to have
to sleep when you run out of manna, spell points, magicka, or whatever it's
called in your game.  This adds a slow, fair regeneration of magicka points.</li>
<li>Herbalism - By default you "open" flowers like a chest and collect what's
inside.  This adds an herbalism skill and when you pick an herb you may, or may
not get something.  Plus the plant disappears and grows back again in a month.</li>
<li>Mori Estate - A house you can buy later.  It contains no cheats as far as I
know and just gives you a place to keep items you don't want to carry around.
It also has a library where you can have a scribe copy the book for your
personal collection as well as an alchemical ingredient sorter to help you
keep track of what you have.</li>
<li>Faylynns Signs and Banners - Replaces the banners and shop signs with <em>
very</em> nice looking ones.</li>
<li>Silt Striders are in Vvardenfel - Silt Striders are giant insects trained
for use in long distance transport.  This adds the chance to see some in the
wild.  Other wise they only are in towns where they have domestic, trained
ones.</li>
<li>Better Beasts - Just like Better Bodies, but for the beast races of the
game.</li>
<li>Weight Fix - Makes odd items like silverware have a more realistic weight.
They were kind of heavy originally</li>
<li>Wilderness Sounds - Talk about adding atmosphere to the game!  This one is
one of the best mods I've added.</li>
</ul>
My friend Chris warned me about Morrowind and how much of a life sucker it was,
but I didn't listen.  Perhaps I should have. <img src="http://rignesnet.tzo.com/moods/smilies/grin.gif" alt=":D" border="0" />
<br /><br />
Oh, by the way, if you have an Xbox and are thinking about getting Morrowind
for that remember you can't use any mods.  What you get is what you get on the
Xbox.]]></description>
</item>
<item rdf:about="http://rignesnet.tzo.com/archives/2005-12-22T22_59_32.html">
<link>http://rignesnet.tzo.com/archives/2005-12-22T22_59_32.html</link>
<title>Thief: Deadly Shadows Finished!</title>
<dc:date>2005-12-22T22:59:32-05:00</dc:date>
<dc:creator>Brian</dc:creator>
<dc:subject>Games</dc:subject>
<description><![CDATA[I just finished Thief: Deadly Shadows this evening.  I has some trepidation
about the ending since generally speaking games tend to let me down when it
comes to their end sequence.  I was worried about nothing here though.  Without
spoiling it for anyone who wishes to play it lets just say that it was an
unexpected ending.  One that ties nicely in with the series and takes the story
full circle.  But I must say that, unless you played The Dark Project at the
very least then the significance of the ending may fail to have the impact that it did
on me.  As with the rest of the games story, knowledge of the first two games
added a great bit of depth, but wasn't 100% needed.  And so it is true with the
ending.
<br /><br />
I took a few <a
href="http://rignesnet.tzo.com/gallery/misc/t3screens/index.html">screen
shots</a> of my game to share.  I added texture enhancements that improved the
appearance of the game.  Even at it's default though it is still a beautiful
game.
<br /><br />
So, next on the list of games to play is Morrowind.  It's an older game, but
won a slew of awards.  Plus my bud Chris raves about it which is usually good
enough for me.  Besides, for $20 to get Morrowind and all it's expansions in
one "Game of the Year Edition" box I just couldn't resist.]]></description>
</item>
<item rdf:about="http://rignesnet.tzo.com/archives/2005-12-13T22_42_00.html">
<link>http://rignesnet.tzo.com/archives/2005-12-13T22_42_00.html</link>
<title>Thief: Deadly Shadows</title>
<dc:date>2005-12-13T22:42:00-05:00</dc:date>
<dc:creator>Brian</dc:creator>
<dc:subject>Games</dc:subject>
<description><![CDATA[OK, so it's been a while since I've made a post (thanks for pointing that out
Dann!) <img src="http://rignesnet.tzo.com/moods/smilies/wink.gif" alt=";)" border="0" /> So I figured I'd own up to the reason why.  I've been wasting away
my evenings playing <a href="http://www.thief3.com/main.html"
target="_blank">Thief: Deadly
Shadows</a> and all I have to say is...Wow.  This is one hell of a good game.
That is if you can get your head around the fact that you have to sneak around
and <em>not</em> go toe to toe with every foe you see.  I know that's contrary
to what the typical game these days trains you for but once you get the idea
stealth games are excellent.
<br /><br />
Anyone who knows me knows I've been a fan of the Thief games for ages.  Made by
the long defunct <a href="http://www.ttlg.com/" target="_blank">Looking Glass Studios</a> who were also responsible for the
equally incredible game <a
href="http://www.irrationalgames.com/shock2/default.cfm" target="_blank">System
Shock 2</a>.
<br /><br />
Anyway, so far I'm about 75% of the way through Thief: Deadly Shadows and I
have to say it lives up to the legacy of the first two Thief games.  I still
have a special place in my heart for the originals so on a scale of 1 to 10
with 10 being the best I'd have to give Thief: The Dark Project a 9.5, Thief:
The Metal Age a 9.0, and Thief: Deadly Shadows an 8.5.  This is mostly because
the story line of the first game is so good it sets the standard for the
series.  And, while the stories of the sequels are very very good, they aren't
as good as the original.  I don't mean that as a bad thing.  It's just that the
first is a tough act to follow.
<br /><br />
I think the reason it came out so good is because, according to rumor, Ion
Storm managed to get together the majority of the original design team that
worked for Look Glass Studios along with the original voice for Garrett.  I've
also been picking up on sounds from the original game being reused which is
nice for the familiarity of it all.  As far as game play goes it's pretty much the
same except for subtle things.  For instance, the game has fully dynamic
lighting.  This means individual object cast shadows.  In the original games
the shadows were static and sometimes didn't make any sense.  If you were in a
dark room for instance and the room on the other side of a door had a light
source in it the light wouldn't spill into the dark room which is something I
used to my advantage.  However, now the light flows in and makes it more
realistic.  You can even get caught if a light source is behind you and a guard
sees your shadow.  Pretty cool stuff.  The lock picking system is different but
usable.  In a way it's more realistic than the original, but how realistic can
one make something as complex as picking a lock in a computer game and not kill
game play?  Oh, and be sure to blackjack the guards in the back of the head.
The originals didn't care where you got them as long as they weren't aware of
you.  Now it matters.
<br /><br />
So, there ya have it.  The reason I've withdrawn into my cave.  My wife even
asked me not to start a new game for a while when this one is done so she can
actually see me again. <img src="http://rignesnet.tzo.com/moods/smilies/grin.gif" alt=":D" border="0" /> Now, excuse me while I get my blackjack and
water arrows ready.  I've got some thieving to do!]]></description>
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<link>http://rignesnet.tzo.com/archives/2005-11-26T23_43_23.html</link>
<title>KOTOR2 - Not bad</title>
<dc:date>2005-11-26T23:43:23-05:00</dc:date>
<dc:creator>Brian</dc:creator>
<dc:subject>Games</dc:subject>
<description><![CDATA[I recently finished Knights of the Old Republic 2.  It was pretty much more of
the same from the first one but since first one was so darn good that makes the
second one good also.  The only complaint I have is the super lame ending.  I
hate it when I play a game and you finally overcome that big bad guy at the end
and it gives you a crappy ending sequence.  Once you kill the bad guy at the
end of KOTOR2 you essentially hop into your ship, fly off into the sunset, and
then the credits roll. :/  What the heck is that?!  To bad the thing you
remember most about a game is the end of it.
<br /><br />
 Either way, there were several
hours of enjoyment out of the game and it did have a good story line.  Now it's off to Thief 3 (Deadly Shadows).  I
hope that one has a good ending.  I know the first two were incredible games with
memorable endings.  ]]></description>
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