The Future of Copy Protection
My friend Chris mentioned a desire to play a little
Neverwinter Nights when I hang out with him and that
Bioware had recently released some nice looking
Premium
Modules that he'd like to play. Last night I went on over and spend the $8
on Infinite Dungeons which is a randomly generated 10 level dungeon with a
minor storyline but includes puzzles and the ability to dynamically adjust to
your character or party of characters. Basically, it's a mindless dungeon
crawl with essentially zero plot, but that's OK because that's exactly what I
bought it for.
So, I downloaded this thing and in the purchase process I had to feed the
website my original Neverwinter Nights CD-Key to authorize my key to play Infinite
Dungeons. What I found out after I installed it and tried to play is that you
absolutely can't play it at all without an Internet connection. The reason
being is that it calls home to check it's validity when you start a new game,
load a saved game, or save a game. The trouble is, I installed NWN on my
laptop and there may be times I won't have Internet connectivity. And, sure
enough, searching the Bioware forums came up with a few people who bought it
for play while traveling without Internet access. Needless to say they were
not all to happy of the situation because Bioware will only refund your money
if the module hasn't been activated or played on-line. At least for me, it
wasn't painfully obvious that was the case and if I'd want my $8 back I'd be
basically screwed. I know, it's only $8 but it's the idea.
I think what I'm running into here is the future of game and possibly
application copy protection. I've seen things moving in this direction for
quite a long while and am honestly not surprised in the slightest. Since the
number of people with out Internet access is so small this sort of thing
effects
such a small number that, even if Bioware really pisses them off, it will have
nearly no influence on their profits for the product.
I've never liked things that phone home. You never be sure exactly what they
are up to and what they are sending back home unless you have the skill to put
a sniffer on the line and analyze the network traffic. Besides, what happens
when the company goes under? Or decides to stop supporting the game? What
about people like me who love our retro games? I hope that Bioware has the
where-with-all to issue a patch removing such silly check prior to abandoning
support.
I'm fairly certain that this sort of protection will be a native part of
Neverwinter 2 and that
having such drastic phone home methods in the premium modules is simply a test
bed to see how well it is accepted.